RCRN AE goes Final, available now!

So… Just over 2 months ago, RCRN AE Beta 2.1 went live. The significance of this update was the enthusiastic introduction the all new Customizer. That was however, just one of many highlights. You can read full release details and changelog here. Since then, aided by the great help of the community, we’ve continued beta testing and bug fixing. And now, several updates later, we are confident and proud to [...Read More!]


RCRN AE Beta: 2.1.2 Stealth Update released.

We just released the first RCRN AE Beta Stealth update, marked as 2.1.2, this means that only the users who opted-in for the RCRN AE Beta before Build 2.1.1 will be eligible for receiving it, if you are eligible the RCRN Autoupdater will automatically prompt you the update dialog window. You can read more about Stealth releases here. In the current update we mostly revamped Customizer-related stuff and addressed a [...Read More!]


RCRN AE goes Final on November 30! Stealth Betas incoming!

UPDATE 01/12/2013: Anniversary Edition is now available! We are proud to announce that RCRN Anniversary Edition will be released as “final” version the next weekend. This date has been picked for a couple of reasons, first, on the next saturday RCRN turns 2 years old, so this release is also a great way to celebrate it. Secondly the Thanksgiving vacation will provide our (US based) users some more free time [...Read More!]


RCRN AE Beta: 2.1.1 Update released.

Today we released the 2.1.1 Hotfix for the ten days old 2.1.0 major Beta release, with 2.1.1 we are addressing some UAC related issues and some more stuff we overlooked during the the main 2.1.0 development, we also re-tuned the Dragonborn Ash weathers for our Pure preset. Another Hotfix (2.1.2) is planned for the next week, and will bring a revamp of the Dynamic Interiors scripts. Have a nice weekend! [...Read More!]


RCRN for Workshop: new page layout and more!

Heya! Good news for all of our users which are using RCRN through the Steam Workshop, Valve finally decided to offer devs a proper off-Workshop image implementation for mod pages. As of this upgrade, we reworked all of our Workshop pages by designing a layout tailored to the needs of our Workshop users. We focused on user usability, and tried to keep it simple and clean, while briefly explaining RCRN, [...Read More!]


The RCRN AE: Step #1 Beta, begins today!

Its been a long time coming, but it’s finally time for the RCRN Anniversary Edition, Open Beta to begin. The past week Preview Article already covered all the goodies RCRN AE contains, and touched on the fact these features will become available throughout the series of three Beta steps/phases. Here in lies the first step of the process. While AE remains in Beta, downloads on Nexus will remain only for [...Read More!]


RCRN Anniversary Edition: Lights on!

Hello guys, some months have passed since the latest v3.6 of RCRN went live. During which we saw Xmas pass as we hit the new year. Throughout this time we never ceased developing and testing, and you will be soon able to enjoy the fruits of our labor. So to speak. The new upcoming version, RCRN Anniversary Edition, has really grown beyond our expectations. If you’ve been using RCRN since [...Read More!]


RCRN 3.6 is now up for download!

After the typical series of RCRN delays and tentative releases, the once planned 3.51 Hotfix evolved to update version 3.6 is finally LIVE! Highlighted by Nvidia Optimus compatibility, 3.6 covers some minor tweaks and fixes, as outlined in Changelog, but also notably includes the addressing of Dynamic Interiors fading/adaptation issue some users were plagued by. We’re additionally pleased with the improvement changes made to snowstorms, and directional wind corrections occurring [...Read More!]


RCRN v3.6 is coming in the next hours!

Hey guys, During the process of creating the Hotfix for v3.5, we decided to address a few other issues while further increasing the stability of all RCRN features introduced in the past release. The new version called 3.6 will contain several minor fixes, but more significantly a change to the RCRN esp file structure (RCRN in v3.6 will use 3 .esp files instead of the 2 used in v3.5). The [...Read More!]


RCRN 3.5... What's new?

Due to the issues we had during the past few days, I’ll be brief because i don’t want to postpone your gameplay much further. With that being said, I’ll mainly focus on revealing the more exciting features being introduced by our newest version! Dynamic interiors 3.5 with sounds: Previously in the RCRN 3, we introduced Dynamic Interiors as a concept idea. Something we feel is amazing but still a bit [...Read More!]